![]() ![]() Confirm overwrite yes/no popup message when files already exist - implemented.An in-game editor to alter the map and many other things on the fly. Map Scripts section added to facilitate easy installation of game scripts without modifying existing xml files.Ģ. Significant progress was made to the Map Scripts Section, however it stays hidden until fully functional.ġ. Default game sizes were added in form of presets.ģ. Minor cosmetic layout changes to accommodate new functionality.Ģ. Please share it with myself and other community members within Utility's Discussion page.ġ.Default settings for 'Huge' Map' have been set as 'default' values when loading the application.Ģ.Minimum and maximum values set to facilitate more sensible map size creation.ģ.Minimum, Maximum and Default values are now limited by each other.Ĥ."Experimental settings" checkbox added to ignore sensible map settings.ĥ."Reset Fields" button added to restore defaults from first load.Ħ.Tooltips updated with more relevant information.ħ.Game path field set to read only to disable invalid path input.Ĩ.Miscellaneous Layout and Label Changes.ĩ.Better Icon created and added to the executable file.ġ.Rebuild the Civ6_Map_Utility.exe as for some reason previous version is getting flagged for malicious code. If you have an idea how to improve the application - visually or functionally. If you are able to provide additional information regarding values and ranges. Reloading the map/script usually works, however this again I cannot predict. You might load the game and see no players or starting position as game was unable to find a suitable place for you to spawn. Map sizes are not the same as map scripts - map scripts determine spawning of the world and as such, there is no guarantee that the map size selected will work well with your script map and player number. (It does take long time to load on bigger maps - Recommend to disable barbarians on big maps.)Ģ. Map size of 165 x 170 loaded for me just fine so it might be memory allocation limit or something else. My game crashes to desktop for maps that are 170x170, however this might not be the case for everyone. I ask you guys to help figure out what works and what does not.ġ. ![]() If your game crashes, try different settings. Minimum, Maximum and Default values are described within TOOLTIPS- they can be read by hovering mouse over text.Įxperimental settings need to be tested by community and can be enhanced with use of other mods. To remove single map script go to the same directory and remove files: "/Base/Assets/Configuration/Data/Civ6_Map_Utility/Map_Scripts/" Go to "Sid Meiers Civilization VI" directory and remove following directory. To completely remove all custom map scripts: To remove single map size go to the same directories and remove files: "/Base/Assets/Gameplay/Data/Civ6_Map_Utility/Map_Sizes/" "/Base/Assets/Configuration/Data/Civ6_Map_Utility/Map_Sizes/" Go to "Sid Meiers Civilization VI" directory and remove following directories. To completely remove all custom map sizes: Load Sid Meiers Civilization VI game and enjoy new functionality.Once happy with settings for new map size press "Add to Game" button.In case of steam it usually is: "C:\Program Files\Steam (x86)\SteamApps\Common\Sid Meiers Civilization VI" Click "Browse" button to select root/main directory of "Sid Meiers Civilization VI" game.Select functionality this script supports. For Map Scripts - Select map script to be added.For Map Sizes - Modify default game settings or create your own settings for map sizes.In game you will see your new custom script. Select Game path to the root of the game. Those correspond to the game options like seen here. In "Script functionality and default values", depending on what functionality the script is using select wanted values and default selection. Select path to the script you want to add. Map Scripts section allows to add custom map scripts to the game.Īdding map scripts with Civ6_Map_Utility is easy. Once in game you can find your new map size in selection screen. They might or might not work, depending on how high you set it up. It will also allow you to unlock map sizes greater than defaults.It will allow you to go outside of normal settings to facilitate mods that increase number of civilizations, city states, beliefs etc.Unlock settings by checking "Experimental settings" checkbox. Create Map Sizes like 20x20, 100x200, 160x160 tiles.Įasy to modify preset values from original game.Map Sizes section allows to add custom map sizes to the game. Map Scripts - Adds external map scripts to the game (does not generate scripts).Map Sizes - Adds custom map sizes to the game. ![]()
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